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Imposter App Store artwork introducing the party deduction game and its hidden role

Imposter turns one phone into a whole-room social deduction game. Everyone receives the same secret word except one player, who has to bluff through the clues, read the room, and survive the vote without giving themselves away.

Imposter App Store artwork explaining how players give clues without revealing the secret
Imposter pass-and-play role reveal screen shown inside an iPhone

I designed and built the iOS app in SwiftUI around a private pass-and-play ritual. A press-and-hold reveal hides the role as soon as the player lifts their finger, while categories, voting, premium groups, English and Turkish localization, and the full game state stay fast on a single device.

Imposter App Store artwork showing the play-it-cool role screen
Imposter App Store artwork presenting six modes and groups of three to eight players

Imposter

Imposter View on the App Store ↗
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Lokal App Store visual introducing nearby places and Kadıköy cafes

Lokal is an App Store visual system for a friend’s finished iOS app: a calmer way to find places worth stepping into. The screenshots use platinum surfaces, graphite type, and one cobalt signal to make local discovery feel considered rather than crowded.

Lokal App Store visual showing curated places and local trends
Lokal App Store visual showing the Damga Kartı cafe loyalty experience

The direction treats every screen like a small city poster: strong words first, useful context second, and enough empty space for the place itself to stay memorable. It was designed in Figma as a compact App Store visual system that can stretch across a full screenshot set.

Lokal App Store visual showing discounts and gift coffee offers

Lokal

Lokal App Store visual direction
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Hagia Sophia: Sacred Wisdom Stone — the hero standing on a platform above flames

A game jam experiment set beneath Hagia Sophia: a fast parkour run through imagined Byzantine tunnels. We made it with friends over one intense weekend, and it came second at BGM Game Jam.

Hagia Sophia: Sacred Wisdom Stone pixel-art main menu
Hagia Sophia: Sacred Wisdom Stone — the hero among platforms in an underground level

I handled the code and level design in Unity. Most of my time went into making movement feel quick, placing obstacles, and shaping a level that could teach itself while you ran. It was messy, fast, and a lot of fun—the kind of project that reminds me why I like making games.

Hagia Sophia: Sacred Wisdom Stone — the hero descending a fiery underground slope

Hagia Sophia: Sacred Wisdom Stone

Hagia Sophia: Sacred Wisdom Stone Play on itch.io ↗